Gamificatie in de methode in het NVT-onderwijs

Our research explores the effects of digital supplementary course materials used among Hungarian students in secondary education learning Dutch. Our aim was to investigate how supplementary electronic, online and digital course material impacts students aged 15-20 learning Dutch at school as well as their motivation, their experience of flow/anti-flow and their level of Dutch. During the intervention we applied HANNA, a course material developed for tablets, and Mondly, a phone application. Our research focused on 2 main research questions and 5 hypotheses, regarding motivation, motivational p... Mehr ...

Verfasser: Kántor-Faragó, Márta
Dokumenttyp: folyóiratcikk
Erscheinungsdatum: 2024
Schlagwörter: gamification / Dutch as a Foreign Language / flow and anti-flow in the classroom
Sprache: Niederländisch
Permalink: https://search.fid-benelux.de/Record/base-29031792
Datenquelle: BASE; Originalkatalog
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Link(s) : https://hdl.handle.net/2437/375966