What happens when students engage in learning how to reason about Dutch historical literature in a digital game? A case study of an upper secondary school classroom in the Netherlands

L1 teachers expect quite a lot from their students when dealing with L1 literature. It is therefore important that teachers adequately equip them in developing their skills in reading, understanding, and reflecting on literature. But what happens when a digital method is used to achieve this all? As part of her PhD-research, Renate van Keulen developed a digital game to teach students how to reason about and with historical literature. Looking at the implementation of this game, this contribution tackles two main issues at hand in her class. First, we examine the effects of digitalization of l... Mehr ...

Verfasser: van Keulen, Renate
Spotti, Massimiliano
Dokumenttyp: Artikel
Erscheinungsdatum: 2024
Verlag/Hrsg.: International Association for Research in L1 Education (ARLE)
Schlagwörter: literature teaching / reasoning about literature / digitalisation / game-based learning / online-offline ethnography
Sprache: Englisch
Permalink: https://search.fid-benelux.de/Record/base-28585507
Datenquelle: BASE; Originalkatalog
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Link(s) : https://l1research.org/article/view/691