Improved Belgian AI Algorithm for Dynamic Management in Action Role-Playing Games
Artificial intelligence in games is one of the most challenging tasks in academia and industry. In action role-playing games, how to manage combat effectively is a key issue related to game development and the player’s experience. The Belgian artificial intelligence (BAI) algorithm is a classic but limited method that is widely used for combat management between the player and enemies. To address the poor adaptability of BAI, this paper proposes an improved Belgian artificial intelligence (IBAI) algorithm with dynamic difficulty adjustment (DDA) and implements two systems separately based on B... Mehr ...
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Dokumenttyp: | Text |
Erscheinungsdatum: | 2022 |
Verlag/Hrsg.: |
Multidisciplinary Digital Publishing Institute
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Schlagwörter: | action role-playing games / game artificial intelligence / dynamic difficulty adjustment / combat management |
Sprache: | Englisch |
Permalink: | https://search.fid-benelux.de/Record/base-28500920 |
Datenquelle: | BASE; Originalkatalog |
Powered By: | BASE |
Link(s) : | https://doi.org/10.3390/app122211860 |