Personal, social, and game-related correlates of active and non-active gaming among dutch gaming adolescents:survey-based multivariable, multilevel logistic regression analyses

BACKGROUND: Playing video games contributes substantially to sedentary behavior in youth. A new generation of video games-active games-seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior. At this time, little is known about correlates of active and non-active gaming among adolescents. OBJECTIVE: The objective of this study was to examine potential personal, social, and game-related correlates of both active and non-active gaming in adolescents. METHODS: A survey assessing game behavior and potential personal, social, and game-relate... Mehr ...

Verfasser: Simons, M.
de Vet, E.W.M.L.
Chinapaw, Mai Jm
de Boer, Michiel
Seidell, Jacob C
Brug, Johannes
Dokumenttyp: Artikel
Erscheinungsdatum: 2014
Reihe/Periodikum: Simons , M , de Vet , E W M L , Chinapaw , M J , de Boer , M , Seidell , J C & Brug , J 2014 , ' Personal, social, and game-related correlates of active and non-active gaming among dutch gaming adolescents : survey-based multivariable, multilevel logistic regression analyses ' , JMIR Serious Games , vol. 2 , no. 1 , e4 . https://doi.org/10.2196/games.3092
Schlagwörter: Journal Article
Sprache: Englisch
Permalink: https://search.fid-benelux.de/Record/base-27462245
Datenquelle: BASE; Originalkatalog
Powered By: BASE
Link(s) : https://research.vu.nl/en/publications/2f2022c1-5595-42d2-9e8b-6073d30664ac