"Just for fun?" : an exploration of digital games' potential for eudaimonic media experiences among Flemish adolescents
Abstract: Research shows that media entertainment can induce eudaimonic or meaningful experiences, such as being emotionally moved or being stimulated to reflect about oneself. While these studies have primarily focused on adults’ eudaimonic media entertainment experiences, the current study explores whether games can lead to eudaimonic experiences amongst adolescents, for instance, via characteristics like emotionally deep stories and moral choices. Games are very popular among adolescents, while eudaimonic experiences may possibly fulfill key needs of identity development and peer relatednes... Mehr ...
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Dokumenttyp: | acceptedVersion |
Erscheinungsdatum: | 2020 |
Schlagwörter: | Sociology / Mass communications |
Sprache: | Englisch |
Permalink: | https://search.fid-benelux.de/Record/base-27093683 |
Datenquelle: | BASE; Originalkatalog |
Powered By: | BASE |
Link(s) : | https://hdl.handle.net/10067/1659300151162165141 |