Personal, social, and game-related correlates of active and non-active gaming among dutch gaming adolescents: survey-based multivariable, multilevel logistic regression analyses

BACKGROUND: Playing video games contributes substantially to sedentary behavior in youth. A new generation of video games-active games-seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior. At this time, little is known about correlates of active and non-active gaming among adolescents. OBJECTIVE: The objective of this study was to examine potential personal, social, and game-related correlates of both active and non-active gaming in adolescents. METHODS: A survey assessing game behavior and potential personal, social, and game-relate... Mehr ...

Verfasser: Simons, Monique
de Vet, Emely
Chinapaw, Mai Jm
de Boer, Michiel
Seidell, Jacob C
Brug, Johannes
Dokumenttyp: Artikel
Erscheinungsdatum: 2014
Sprache: Englisch
Permalink: https://search.fid-benelux.de/Record/base-27068309
Datenquelle: BASE; Originalkatalog
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Link(s) : https://dspace.library.uu.nl/handle/1874/320860