Personal, social, and game-related correlates of active and non-active gaming among dutch gaming adolescents: survey-based multivariable, multilevel logistic regression analyses
BACKGROUND: Playing video games contributes substantially to sedentary behavior in youth. A new generation of video games-active games-seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior. At this time, little is known about correlates of active and non-active gaming among adolescents. OBJECTIVE: The objective of this study was to examine potential personal, social, and game-related correlates of both active and non-active gaming in adolescents. METHODS: A survey assessing game behavior and potential personal, social, and game-relate... Mehr ...
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Dokumenttyp: | Artikel |
Erscheinungsdatum: | 2014 |
Sprache: | Englisch |
Permalink: | https://search.fid-benelux.de/Record/base-27068309 |
Datenquelle: | BASE; Originalkatalog |
Powered By: | BASE |
Link(s) : | https://dspace.library.uu.nl/handle/1874/320860 |