Gamification in Dutch Businesses: An Explorative Case Study

An in-depth case study approach was followed and data were collected by means of nine semi-structured interviews with experts from six case organizations. Our findings indicate that gamification of work can be a promising path for working organizations and can be beneficial to both employers and employees. The success of gamification at the workplace is dependent on whether its implementation is able to fulfill employees’ psychological needs for competence, autonomy, and relatedness. To make the most out of gamification at the workplace, employers, supervisors, and employees themselves should... Mehr ...

Verfasser: Van der Heijden, B. I. J. M.
Burgers, M. J.
Kaan, A. M.
Lamberts, B. F.
Migchelbrink, K.
Van den Ouweland, R. C. P. M.
Meijer, T.
Dokumenttyp: Artikel
Erscheinungsdatum: 2020
Reihe/Periodikum: SAGE Open ; volume 10, issue 4, page 215824402097237 ; ISSN 2158-2440 2158-2440
Verlag/Hrsg.: SAGE Publications
Schlagwörter: General Social Sciences / General Arts and Humanities
Sprache: Englisch
Permalink: https://search.fid-benelux.de/Record/base-26671887
Datenquelle: BASE; Originalkatalog
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Link(s) : http://dx.doi.org/10.1177/2158244020972371