Interactive Research on Innovations in Vocational Education and Training (VET): Lessons from Dutch and German cases

This article focuses on two examples of interactive research (IR) in vocational education and training. IR is a process which brings together practi-tioners and researchers with the aim to implement an innovation. This innovation in the first project meant to create a hybrid learning environment; in the second it supported introducing digital media in a training centre. The process of innovating thereby turned into a learning process for all concerned persons: original ideas of the concerned concepts matured, boundaries between research and practice were crossed and new, sometimes surprising i... Mehr ...

Verfasser: Burchert, Joanna
Dokumenttyp: Artikel/Aufsatz
Erscheinungsdatum: 2014
Verlag/Hrsg.: Universität Bremen
Schlagwörter: interactive research / collaborative research / cooperation of learning venues / information and communication technology / 370 / 370 Education / ddc:370
Sprache: Deutsch
Permalink: https://search.fid-benelux.de/Record/base-26663185
Datenquelle: BASE; Originalkatalog
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Link(s) : https://media.suub.uni-bremen.de/handle/elib/3067

This article focuses on two examples of interactive research (IR) in vocational education and training. IR is a process which brings together practi-tioners and researchers with the aim to implement an innovation. This innovation in the first project meant to create a hybrid learning environment; in the second it supported introducing digital media in a training centre. The process of innovating thereby turned into a learning process for all concerned persons: original ideas of the concerned concepts matured, boundaries between research and practice were crossed and new, sometimes surprising ideas for further development emanated. These experiences point attention towards the processes of research and innovation instead of only documenting results in the sense of summative evaluation. They also show that IR requires a certain framework in order to enable important learn-ing cycles. ; 2