Interactive Research on Innovations in Vocational Education and Training (VET): Lessons from Dutch and German Cases

This article focuses on two examples of interactive research (IR) in vocational education and training. IR is a process which brings together practitioners and researchers with the aim to implement an innovation. This innovation in the first project meant to create a hybrid learning environment; in the second it supported introducing digital media in a training centre. The process of innovating thereby turned into a learning process for all concerned persons: original ideas of the concerned concepts matured, boundaries between research and practice were crossed and new, sometimes surprising id... Mehr ...

Verfasser: Burchert, Joanna
Hoeve, Aimée
Kämäräinen, Pekka
Dokumenttyp: journal article
Erscheinungsdatum: 2015
Verlag/Hrsg.: DEU
Schlagwörter: Bildung und Erziehung / Education / interactive research / collaborative research / cooperation of learning venues / information and communication technology / Vocational Training / Adult Education / Bildungswesen quartärer Bereich / Berufsbildung / Bundesrepublik Deutschland / Lernprozess / Interaktionsforschung / Innovation / Innovationsforschung / Lernumgebung / Lernen / Niederlande / Netherlands / interaction research / innovation research / learning environment / Federal Republic of Germany / vocational education / learning / learning process / 20100
Sprache: unknown
Permalink: https://search.fid-benelux.de/Record/base-26662870
Datenquelle: BASE; Originalkatalog
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Link(s) : http://www.ssoar.info/ssoar/handle/document/42373