Dutch children and parents' views on active and non-active video gaming
Active video games that require whole body movement to play the game may be an innovative health promotion tool to substitute sedentary pastime with more active time and may therefore contribute to children's health. To inform strategies aimed at reducing sedentary behavior by replacing non-active by active gaming, opinions about active and non-active video games are explored among 8- to 12-year-old children and their parents. Six qualitative, semi-structured focus groups were held with 8- to 12-year-old children ( n = 46) and four with their parents ( n = 19) at three different primary school... Mehr ...
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Dokumenttyp: | TEXT |
Erscheinungsdatum: | 2014 |
Verlag/Hrsg.: |
Oxford University Press
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Schlagwörter: | ORIGINAL PAPERS |
Sprache: | Englisch |
Permalink: | https://search.fid-benelux.de/Record/base-26632684 |
Datenquelle: | BASE; Originalkatalog |
Powered By: | BASE |
Link(s) : | http://heapro.oxfordjournals.org/cgi/content/short/29/2/235 |