Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses

BackgroundPlaying video games contributes substantially to sedentary behavior in youth. A new generation of video games—active games—seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior. At this time, little is known about correlates of active and non-active gaming among adolescents. ObjectiveThe objective of this study was to examine potential personal, social, and game-related correlates of both active and non-active gaming in adolescents. MethodsA survey assessing game behavior and potential personal, social, and game-related corr... Mehr ...

Verfasser: Simons, Monique
de Vet, Emely
Chinapaw, Mai JM
de Boer, Michiel
Seidell, Jacob C
Brug, Johannes
Dokumenttyp: Artikel
Erscheinungsdatum: 2014
Reihe/Periodikum: JMIR Serious Games, Vol 2, Iss 1, p e4 (2014)
Verlag/Hrsg.: JMIR Publications
Schlagwörter: Information technology / T58.5-58.64 / Public aspects of medicine / RA1-1270
Sprache: Englisch
Permalink: https://search.fid-benelux.de/Record/base-26630199
Datenquelle: BASE; Originalkatalog
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Link(s) : https://doi.org/10.2196/games.3092