Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses
BackgroundPlaying video games contributes substantially to sedentary behavior in youth. A new generation of video games—active games—seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior. At this time, little is known about correlates of active and non-active gaming among adolescents. ObjectiveThe objective of this study was to examine potential personal, social, and game-related correlates of both active and non-active gaming in adolescents. MethodsA survey assessing game behavior and potential personal, social, and game-related corr... Mehr ...
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Dokumenttyp: | Artikel |
Erscheinungsdatum: | 2014 |
Reihe/Periodikum: | JMIR Serious Games, Vol 2, Iss 1, p e4 (2014) |
Verlag/Hrsg.: |
JMIR Publications
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Schlagwörter: | Information technology / T58.5-58.64 / Public aspects of medicine / RA1-1270 |
Sprache: | Englisch |
Permalink: | https://search.fid-benelux.de/Record/base-26630199 |
Datenquelle: | BASE; Originalkatalog |
Powered By: | BASE |
Link(s) : | https://doi.org/10.2196/games.3092 |