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Evaluation of a gamified e-learning platform to improve traffic safety among elementary school pupils in Belgium
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Positive Drive, a gamified tracking campaign to uncover human mobility behavior in an urban business district
Gamification in Dutch Businesses: An Explorative Case Study
What’s in a Name: Gamifying the Intangible History of Larochette, Luxembourg
Gamification for Sustainable Food Transitions: Supporting Multi-Level Cooperation in Short Food Supply Chains Through GAIN
ALGORITHMIC POPULISM AND THE DATAFICATION AND GAMIFICATION OF THE PEOPLE BY FLEMISH INTEREST IN BELGIUM
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Gamification in Dutch businesses : an explorative case study
Algorithmic populism and the datafication and gamification of the people by Flemish Interest in Belgium
Gamification in teaching Maintenance Engineering: a Dutch experience in the rolling stock management learning
Algorithmic Populism and the Datafication and Gamification of the People by Flemish Interest in Belgium